Programming Essentials in C - Lecture 1
What is Problem-Solving?
- Problem-solving is the process of identifying a problem, analyzing its causes, and finding effective solutions to address it.
- This skill is essential in various fields, from technology and business to everyday life situations.
Key Steps in Problem-Solving
Identify the Problem: Clearly define the issue to understand its scope and impact.
Analyze the Problem: Break down the problem to identify root causes and contributing factors.
Generate Possible Solutions: Brainstorm multiple approaches to address the issue.
Evaluate and Select Solutions: Compare potential solutions based on feasibility, effectiveness, and resources.
Implement the Solution: Put the chosen solution into action with a clear plan.
Evaluate the Outcome: Assess the effectiveness of the solution and make adjustments if necessary.
Problem-Solving Techniques
1. Root Cause Analysis (RCA)
A systematic approach to identify the fundamental cause of a problem.
Steps:
- Define the problem.
- Collect data and evidence.
- Analyze the data to identify the cause.
- Implement solutions to prevent recurrence.
Example:
- Problem: A website is loading slowly.
- Root Cause: Unoptimized database queries.
- Solution: Optimize database indexes and queries.
2. Brainstorming
A collaborative method to generate creative ideas.
Steps:
- Clearly define the problem.
- Allow free-flowing idea generation.
- Avoid criticism during the idea phase.
- Select the best ideas.
Example:
- Problem: Designing a new UI feature for better user engagement.
- Solutions:
- Introduce interactive elements.
- Implement dark mode.
- Use personalized content recommendations.
3. The 5 Whys Technique
A method to uncover root causes by repeatedly asking "why."
Steps:
- Ask "why" iteratively until the root cause is identified (typically 5 times).
Example:
Problem: A server crashes frequently.
- Why? CPU usage spiked.
- Why? A process consumed too much power.
- Why? Infinite loop in the code.
- Why? Incorrect exit condition.
- Why? Inadequate code review.
Root Cause: Lack of thorough code review.
4. SWOT Analysis
A strategic tool to evaluate Strengths, Weaknesses, Opportunities, and Threats.
Steps:
- Identify internal strengths and weaknesses.
- Evaluate external opportunities and threats.
Example:
- Problem: Choosing a cloud provider for a scalable web app.
- SWOT Table:
| Strengths | Weaknesses | Opportunities | Threats |
|---|---|---|---|
| High reliability | Higher cost | Growing demand | Security risks |
| Global reach | Steeper learning curve | New services | Vendor lock-in |
5. Trial and Error
Testing solutions iteratively until success is achieved.
Steps:
- Try a solution.
- Evaluate effectiveness.
- Modify or choose a new solution if needed.
- Repeat until resolved.
Example:
Problem: A machine learning model produces inaccurate predictions.
Steps:
- Adjust learning rate (failed).
- Add more training data (partial improvement).
- Fine-tune hyperparameters (success).
Summary
| Technique | Purpose | Example Use Case |
|---|---|---|
| Root Cause Analysis (RCA) | Identify fundamental causes | Debugging software issues |
| Brainstorming | Generate creative solutions | Designing new app features |
| 5 Whys Technique | Uncover deep causes | Fixing performance bottlenecks |
| SWOT Analysis | Evaluate strategic decisions | Choosing a cloud provider |
| Trial and Error | Experiment until success | Tuning machine learning models |
Flowcharts
Flowcharts visually represent processes using symbols and arrows.
Common Symbols in Flowcharts:
1. Oval
- Function: Indicate the
STARTorENDof the program.
2. Parallelogram
- Function: Input and output operations like
INPUT,READ, andPRINT.
3. Rectangle
- Function: Processing steps, such as storing values or performing arithmetic calculations.
4. Diamond
- Function: Indicates decision-making (e.g., condition checks).
5. Circle
- Function: On-page connectors, circles help join different parts of a flowchart on the same page.
6. Flow Lines
- Function: Arrows Indicating process flow.
Flowchart Structures
- Sequence: Executes steps in order.
- Decision: Uses conditions to determine next steps.
- Loop: Repeats steps until a condition is met.
Decision Binary Structure
NOTE
Two acceptable representations for decision structures: Condition as a Statement or Condition as a Question.
1. Condition as a Statement
- Outcomes:
TrueorFalse. - Example:
2. Condition as a Question
- Outcomes:
YesorNo. - Example:
Repetition Structure
Requires a termination condition to stop the loop.
Termination Condition Testing:
- Pre-test Loop (while loop):
- Condition checked before loop execution.
- Post-test Loop (do-while loop):
- Condition checked after loop execution.
Flowchart Examples
1. Average of Three Numbers
2. Sum of First 100 Positive Integers
3. Largest Among a, b, c
Fundamentals of Programming
Algorithms
An algorithm is a finite set of steps to solve a problem. It must be:
- Finite (Terminates after a certain number of steps)
- Definite (Clear and unambiguous)
- Accept input and produce output
- Effective (Executable in a reasonable time)
Example Algorithms
1. Find the Maximum of Two Numbers
Steps:
- Start
- Input two numbers,
AandB - If
A > B, displayAas the largest - Else, display
Bas the largest - End
2. Find the Largest of Three Numbers
Problem: Identify the largest among three numbers.
Steps:
- Start
- Input
A,B,C - If
A > BandA > C, printA - Else if
B > C, printB - Otherwise, print
C - End
3. Sum of First N Natural Numbers
Problem: Calculate the sum of numbers from 1 to N.
Steps:
- Start
- Input
N - Initialize
sum = 0 - For
i = 1toN:sum = sum + i
- Print
sum - End
Algorithms vs. Flowcharts
| Algorithm | Flowchart |
|---|---|
| Step-by-step logical procedure using English descriptions. | Diagrammatic representation using symbols and arrows. |
| Suitable for small problems. | Effective for visualizing complex programs. |
| Less effective for complex programs. | More suitable for detailed, complex logic. |
| Example: Conditional checks (e.g., "if A > B, print A"). | Example: Decision diamonds (True/False branches) and process boxes. |
Algorithm vs. Flowchart vs. Program
| Concept | Description |
|---|---|
| Algorithm | Step-by-step instructions to solve a problem. |
| Flowchart | Graphical representation of an algorithm. |
| Program | Implementation of an algorithm in a programming language. |
Textbooks & Readings
- Computer Programming in C for Beginners – A. C. Rao (2019)
- Beej's Guide to C Programming – Beej Jorgensen Hall (2022)